Destiny 2 Wiki

We've Moved! Just as Gamepedia has joined forces with Fandom, this wiki had joined forces with our Fandom equivalent. The wiki has been archived and we ask that readers and editors move to the now combined wiki on Fandom. Click to go to the new wiki.

READ MORE

Destiny 2 Wiki
Advertisement
Mister Neutron
Mister-neutron-16d57d31-icon

He hits like an Exo's fist. Just keep him far away from Mr. Fissionable.

Statistics
Attack:
0
Optics:
15
Rate of Fire:
60
Impact:
40
Range:
50
Stability:
57
Magazine:
50
Reload:
10
Inventory Size:
40
Equip Speed:
30
Aim assistance:
60
Recoil direction:
80


Item talents

Talent-kinetic-damage-bc8433c9-icon
Kinetic Damage
»
Kinetic Damage

This weapon causes kinetic damage.

Damage type:
None
Grid level:
0
Start progress:
0
Random icon
Randomly selected:
Talent-sureshot-is-e5d593fc-icon
FastDraw IS
»
FastDraw IS

Standard sight.
A lightweight design, good for recoil control.

Damage type:
None
Grid level:
0
Start progress:
0

Cannot be active simultaneously with:

  • SteadyHand IS
  • SureShot IS
  • TrueSight IS
  • QuickDraw IS

Talent-sureshot-is-e5d593fc-icon
SteadyHand IS
»
SteadyHand IS

Stable sight.
Optimized for excellent recoil control.

Damage type:
None
Grid level:
0
Start progress:
0

Cannot be active simultaneously with:

  • FastDraw IS
  • SureShot IS
  • TrueSight IS
  • QuickDraw IS

Random icon
Randomly selected:
Talent-spray-and-play-66b496ff-icon
Reactive Reload
»
Reactive Reload

Reloading this weapon grants a damage bonus for a short time.

Damage type:
None
Grid level:
2
Start progress:
0
Talent-luck-in-the-chamber-62785df-icon
Luck in the Chamber
»
Luck in the Chamber

One random bullet in the magazine causes considerable bonus damage.

Damage type:
None
Grid level:
2
Start progress:
0
Talent-final-round-66b496ff-icon
Final Round
»
Final Round

The last round in a magazine deals bonus damage.

Damage type:
None
Grid level:
2
Start progress:
0
Talent-grenadier-66b496ff-icon
Grenadier
»
Grenadier

Kills with this weapon reduce the cooldown of your grenade.

Damage type:
None
Grid level:
2
Start progress:
0
Talent-upgrade-6d3c5a8d-icon
Upgrade
»
Upgrade

Increases this weapon's Attack.

Damage type:
None
Grid level:
3
Start progress:
4800
Random icon
Randomly selected:
Talent-explosive-rounds-4f88d943-icon
Explosive Rounds
»
Explosive Rounds

Volatile payload explodes on impact, dealing a portion of the weapon's damage in an area.

Damage type:
None
Grid level:
4
Start progress:
10800

Cannot be active simultaneously with:

  • Fieldwire Rounds
  • Colony Rounds
  • Armor Piercing Rounds
  • Relic Iron Rounds
  • Spinmetal Rounds
  • High Caliber Rounds
  • Skip Rounds

Talent-fieldwire-rounds-2298f44-icon
Fieldwire Rounds
»
Fieldwire Rounds

A charged fieldwire jacket enhances Impact.

Damage type:
None
Grid level:
4
Start progress:
10800

Cannot be active simultaneously with:

  • Explosive Rounds
  • Colony Rounds
  • Armor Piercing Rounds
  • Relic Iron Rounds
  • Spinmetal Rounds
  • High Caliber Rounds
  • Skip Rounds

Talent-colony-rounds-ee182bdf-icon
Colony Rounds
»
Colony Rounds

These smart rounds have swarm intelligence, allowing you to carry more in reserve and enhancing Impact.

Damage type:
None
Grid level:
4
Start progress:
10800

Cannot be active simultaneously with:

  • Explosive Rounds
  • Fieldwire Rounds
  • Armor Piercing Rounds
  • Relic Iron Rounds
  • Spinmetal Rounds
  • High Caliber Rounds
  • Skip Rounds

Talent-upgrade-6d3c5a8d-icon
Lock In
»
Lock In

Increases Attack but locks in all previous choices.

Damage type:
None
Grid level:
6
Start progress:
16800
Random icon
Randomly selected:
Talent-sureshot-is-e5d593fc-icon
SureShot IS
»
SureShot IS

Snapshot sight.
Excellent handling.
Superb target acquisition.

Damage type:
None
Grid level:
3
Start progress:
0

Cannot be active simultaneously with:

  • FastDraw IS
  • SteadyHand IS
  • TrueSight IS
  • QuickDraw IS

Talent-sureshot-is-e5d593fc-icon
TrueSight IS
»
TrueSight IS

Flexible sight.
Light, with good recoil control.
Strong target acquisition.

Damage type:
None
Grid level:
3
Start progress:
0

Cannot be active simultaneously with:

  • FastDraw IS
  • SteadyHand IS
  • SureShot IS
  • QuickDraw IS

Random icon
Randomly selected:
Talent-armor-piercing-rounds-21748dd-icon
Armor Piercing Rounds
»
Armor Piercing Rounds

These iridium-core rounds overpenetrate targets.
Their mass slows down weapon handling.

Damage type:
None
Grid level:
5
Start progress:
16800

Cannot be active simultaneously with:

  • Explosive Rounds
  • Fieldwire Rounds
  • Colony Rounds
  • Relic Iron Rounds
  • Spinmetal Rounds
  • High Caliber Rounds
  • Skip Rounds

Talent-relic-iron-rounds-ee26ec46-icon
Relic Iron Rounds
»
Relic Iron Rounds

This ammunition considerably improves Impact, but fewer rounds can be carried in reserve.

Damage type:
None
Grid level:
5
Start progress:
16800

Cannot be active simultaneously with:

  • Explosive Rounds
  • Fieldwire Rounds
  • Colony Rounds
  • Armor Piercing Rounds
  • Spinmetal Rounds
  • High Caliber Rounds
  • Skip Rounds

Talent-spinmetal-rounds-21748dd-icon
Spinmetal Rounds
»
Spinmetal Rounds

This compact, lightweight ammunition allows you to carry many more rounds in reserve.

Damage type:
None
Grid level:
5
Start progress:
16800

Cannot be active simultaneously with:

  • Explosive Rounds
  • Fieldwire Rounds
  • Colony Rounds
  • Armor Piercing Rounds
  • Relic Iron Rounds
  • High Caliber Rounds
  • Skip Rounds

Talent-sureshot-is-e5d593fc-icon
QuickDraw IS
»
QuickDraw IS

Agile sight.
Lightning-fast handling.

Damage type:
None
Grid level:
4
Start progress:
4800

Cannot be active simultaneously with:

  • FastDraw IS
  • SteadyHand IS
  • SureShot IS
  • TrueSight IS

Random icon
Randomly selected:
Talent-high-caliber-rounds-22e0c9a-icon
High Caliber Rounds
»
High Caliber Rounds

Oversize rounds built to stagger targets and leave them reeling.
Their mass makes a weapon harder to handle.

Damage type:
None
Grid level:
6
Start progress:
22800

Cannot be active simultaneously with:

  • Explosive Rounds
  • Fieldwire Rounds
  • Colony Rounds
  • Armor Piercing Rounds
  • Relic Iron Rounds
  • Spinmetal Rounds
  • Skip Rounds

Talent-skip-rounds-ee1fa801-icon
Skip Rounds
»
Skip Rounds

Ceramic-jacketed rounds ricochet on hard surfaces.
Their extreme density lets you carry more rounds in reserve.
Added mass slows down weapon handling.

Damage type:
None
Grid level:
6
Start progress:
22800

Cannot be active simultaneously with:

  • Explosive Rounds
  • Fieldwire Rounds
  • Colony Rounds
  • Armor Piercing Rounds
  • Relic Iron Rounds
  • Spinmetal Rounds
  • High Caliber Rounds

Advertisement