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Please identify which of these data pages are for the item this page is supposed to cover.

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The Ash Factory

Blot out the sun.

Statistics
Attack:
290
Light:
34
Optics:
20
Rate of Fire:
4
Blast Radius:
96
Velocity:
63
Stability:
45
Magazine:
1
Reload:
52
Inventory Size:
60
Equip Speed:
25
Aim assistance:
39
Recoil direction:
80


Item talents

Randomly selected:
Void Damage
»
Void Damage

This weapon causes Void Damage.

Damage type:
Void
Grid level:
0
Start progress:
0
Solar Damage
»
Solar Damage

This weapon causes Solar Damage.

Damage type:
Thermal
Grid level:
0
Start progress:
0
Arc Damage
»
Arc Damage

This weapon causes Arc Damage.

Damage type:
Arc
Grid level:
0
Start progress:
0
Randomly selected:
Warhead Verniers
»
Warhead Verniers

More Velocity and Blast Radius.
Increased recoil.

Damage type:
None
Grid level:
0
Start progress:
0

Cannot be active simultaneously with:

  • Confined Launch
  • Aggressive Launch
  • Soft Launch
  • Linear Compensator
  • Smart Drift Control
  • Countermass
  • Hard Launch

Confined Launch
»
Confined Launch

Greatly reduced recoil.
Significant penalty to Velocity.

Damage type:
None
Grid level:
0
Start progress:
0

Cannot be active simultaneously with:

  • Warhead Verniers
  • Aggressive Launch
  • Soft Launch
  • Linear Compensator
  • Smart Drift Control
  • Countermass
  • Hard Launch

Aggressive Launch
»
Aggressive Launch

More predictable recoil.
Enhanced Blast Radius.
Reduced Velocity and more recoil.

Damage type:
None
Grid level:
0
Start progress:
0

Cannot be active simultaneously with:

  • Warhead Verniers
  • Confined Launch
  • Soft Launch
  • Linear Compensator
  • Smart Drift Control
  • Countermass
  • Hard Launch

Randomly selected:
Last Resort
»
Last Resort

This weapon handles and reloads faster when the wielder is the last living player of their Fireteam.

Damage type:
None
Grid level:
3
Start progress:
0
Life Support
»
Life Support

Kills with this weapon while critically wounded have a chance to start regenerating health.

Damage type:
None
Grid level:
3
Start progress:
0
Battle Runner
»
Battle Runner

Kills with this weapon grant a brief boost to the sprint's top speed.

Damage type:
None
Grid level:
3
Start progress:
0
Grenadier
»
Grenadier

Kills with this weapon reduce the cooldown of your grenade.

Damage type:
None
Grid level:
3
Start progress:
0
Army of One
»
Army of One

Quick unassisted kills with this weapon reduce grenade and melee cooldown.

Damage type:
None
Grid level:
3
Start progress:
0
Danger Close
»
Danger Close

This weapon gains increased reload and handling when two or more enemies are in close proximity.

Damage type:
None
Grid level:
3
Start progress:
0
Tripod
»
Tripod

This launcher's tube can hold three shells.

Damage type:
None
Grid level:
3
Start progress:
0
Randomly selected:
Quickdraw
»
Quickdraw

This weapon can be drawn unbelievably fast.

Damage type:
None
Grid level:
5
Start progress:
2356

Cannot be active simultaneously with:

  • Fitted Stock
  • Perfect Balance
  • Heavy Payload
  • Single Point Sling
  • Flared Magwell
  • Javelin
  • Field Scout
  • Snapshot

Fitted Stock
»
Fitted Stock

Increases weapon stability.

Damage type:
None
Grid level:
5
Start progress:
2356

Cannot be active simultaneously with:

  • Quickdraw
  • Perfect Balance
  • Heavy Payload
  • Single Point Sling
  • Flared Magwell
  • Javelin
  • Field Scout
  • Snapshot

Perfect Balance
»
Perfect Balance

This weapon has extremely low recoil.

Damage type:
None
Grid level:
5
Start progress:
2356

Cannot be active simultaneously with:

  • Quickdraw
  • Fitted Stock
  • Heavy Payload
  • Single Point Sling
  • Flared Magwell
  • Javelin
  • Field Scout
  • Snapshot

Randomly selected:
Spray and Play
»
Spray and Play

Increases the reload speed of this weapon when its mag is empty.

Damage type:
None
Grid level:
7
Start progress:
4926
Clown Cartridge
»
Clown Cartridge

Reloading this weapon has a chance to grant a larger than normal magazine.

Damage type:
None
Grid level:
7
Start progress:
4926
Vacuum
»
Vacuum

Increases the pick-up radius of ammo drops for this weapon.

Damage type:
None
Grid level:
7
Start progress:
4926
Cluster Bomb
»
Cluster Bomb

Rockets create cluster bombs when they detonate.

Damage type:
None
Grid level:
7
Start progress:
4926
Grenades and Horseshoes
»
Grenades and Horseshoes

Rockets from this weapon will detonate early based on proximity to targets.

Damage type:
None
Grid level:
7
Start progress:
4926
Tracking
»
Tracking

Shells fired from this weapon track their targets

Damage type:
None
Grid level:
7
Start progress:
4926
Infuse
»
Infuse

Consume a more powerful Weapon to boost the Attack value of this Weapon.

Damage type:
None
Grid level:
0
Start progress:
0
Randomly selected:
Soft Launch
»
Soft Launch

Increased Recoil.
Boost to Velocity.

Damage type:
None
Grid level:
2
Start progress:
0

Cannot be active simultaneously with:

  • Warhead Verniers
  • Confined Launch
  • Aggressive Launch
  • Linear Compensator
  • Smart Drift Control
  • Countermass
  • Hard Launch

Linear Compensator
»
Linear Compensator

More predictable recoil.
Slight boost to Velocity and decrease to Blast Radius.

Damage type:
None
Grid level:
2
Start progress:
0

Cannot be active simultaneously with:

  • Warhead Verniers
  • Confined Launch
  • Aggressive Launch
  • Soft Launch
  • Smart Drift Control
  • Countermass
  • Hard Launch

Smart Drift Control
»
Smart Drift Control

Predictable and controllable recoil.
Penalty to Velocity.

Damage type:
None
Grid level:
2
Start progress:
0

Cannot be active simultaneously with:

  • Warhead Verniers
  • Confined Launch
  • Aggressive Launch
  • Soft Launch
  • Linear Compensator
  • Countermass
  • Hard Launch

Randomly selected:
Heavy Payload
»
Heavy Payload

Increases warhead blast radius.

Damage type:
None
Grid level:
6
Start progress:
4926

Cannot be active simultaneously with:

  • Quickdraw
  • Fitted Stock
  • Perfect Balance
  • Single Point Sling
  • Flared Magwell
  • Javelin
  • Field Scout
  • Snapshot

Single Point Sling
»
Single Point Sling

Switch weapons faster. Move quicker while aiming.

Damage type:
None
Grid level:
6
Start progress:
4926

Cannot be active simultaneously with:

  • Quickdraw
  • Fitted Stock
  • Perfect Balance
  • Heavy Payload
  • Flared Magwell
  • Javelin
  • Field Scout
  • Snapshot

Flared Magwell
»
Flared Magwell

Reload this weapon even faster.

Damage type:
None
Grid level:
6
Start progress:
4926

Cannot be active simultaneously with:

  • Quickdraw
  • Fitted Stock
  • Perfect Balance
  • Heavy Payload
  • Single Point Sling
  • Javelin
  • Field Scout
  • Snapshot

Randomly selected:
Countermass
»
Countermass

Less recoil.
Penalty to Blast Radius.

Damage type:
None
Grid level:
3
Start progress:
0

Cannot be active simultaneously with:

  • Warhead Verniers
  • Confined Launch
  • Aggressive Launch
  • Soft Launch
  • Linear Compensator
  • Smart Drift Control
  • Hard Launch

Hard Launch
»
Hard Launch

More Velocity and Blast Radius.
Increased recoil.

Damage type:
None
Grid level:
3
Start progress:
0

Cannot be active simultaneously with:

  • Warhead Verniers
  • Confined Launch
  • Aggressive Launch
  • Soft Launch
  • Linear Compensator
  • Smart Drift Control
  • Countermass

Randomly selected:
Javelin
»
Javelin

Increases warhead velocity.

Damage type:
None
Grid level:
7
Start progress:
4926

Cannot be active simultaneously with:

  • Quickdraw
  • Fitted Stock
  • Perfect Balance
  • Heavy Payload
  • Single Point Sling
  • Flared Magwell
  • Field Scout
  • Snapshot

Field Scout
»
Field Scout

Increases carried Ammo capacity.

Damage type:
None
Grid level:
7
Start progress:
4926

Cannot be active simultaneously with:

  • Quickdraw
  • Fitted Stock
  • Perfect Balance
  • Heavy Payload
  • Single Point Sling
  • Flared Magwell
  • Javelin
  • Snapshot

Snapshot
»
Snapshot

Aiming this weapon is incredibly fast.

Damage type:
None
Grid level:
7
Start progress:
4926

Cannot be active simultaneously with:

  • Quickdraw
  • Fitted Stock
  • Perfect Balance
  • Heavy Payload
  • Single Point Sling
  • Flared Magwell
  • Javelin
  • Field Scout

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